
Developed by Ojiro Fumoto, Poinpy was a Netflix game, now removed from Netflix in Jun 10, 2025. Client-complete. Strip the Netflix SDK entitlement gate and it runs offline. A working offline build or asset bundle is published.
GameMaker (libyoyo) on the oldest gen-0 com.netflix.android.api SDK, auth-only: there is no Netflix cloud-save (the glue never calls the bundled cloudsave API), so progress is a GameMaker-local save keyed to the player id. The GameMaker<->Netflix glue is com.netflix.NGP.Poinpy.NetflixWrapper (Netflix* methods, differently named from Skies of Chaos' Nfxa*/NetflixIntegration). Patched: handleUserStateChange is rewritten to always dispatch a synthetic signed-in netflixUserStateChange DsMap event (userLoginId=offline-player) via RunnerJNILib, NetflixCheckUserAuth calls it directly with no network, and SdkErrorActivity is no-oped. libyoyo is arm-only, so x86/x86_64 libs are stripped to force ARM translation on x86 emulators. A standalone mobile version was in closed beta but unreleased, so the game remains unavailable elsewhere.
| Recoverability | SDK-patchable |
| Status | Recovered |
| Android (APK) | Download from Internet Archive (v1.1.0) sha256 fe4a19b982b520de4fe873152ab2c1d70e4f0b828a060014d527c90c79e55f1b |
| iOS (IPA) | Not yet recovered. |
| Engine | GameMaker Studio (libyoyo) · arm64-v8a + armeabi-v7a |
| Package | com.netflix.NGP.Poinpy |
| Released | Jun 10, 2022 |
| Removed | Jun 10, 2025 |
| Netflix exclusive | Yes |
| Contributors | community |
| Updated | Jul 4, 2026 |
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