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Arcanium: Rise of Akhan by Supercombo
Available elsewhere
By Supercombo, published by Rogue Games; sold on Steam.
Battleship by Marmalade Game Studio
Available elsewhere
Official Hasbro Battleship by Marmalade Game Studio; also available on Google Play.
Braid, Anniversary Edition by Thekla, Inc.
Available elsewhere
Remaster with fully repainted artwork and new puzzles; released May 2024.
Card Blast by Amuzo Games
Server reimpl
Live-ops: DeltaDNA/Facebook/Firebase analytics + RemoteConfig + server-driven casino chip economy
Carmen Sandiego by Gameloft Brisbane
Available elsewhere
By Gameloft Brisbane; also sold on Steam, Nintendo Switch, PlayStation, and Xbox.
Civilization VI by Firaxis Games
Available elsewhere
By Firaxis and 2K; sold on Steam, consoles, and mobile.
CoComelon: Play with JJ by Exient
SDK-patchable
Netflix-exclusive children's game based on the CoComelon franchise, developed by Exient on Unreal Engine 4. The only offline wall is the Netflix login gate: the game bridges the oldest Netflix SDK (com.netflix.android.api) into native UE4 through a JNI glue class (com.netflix.NGP.NetflixSDK), and the patch delivers a synthetic signed-in offline player straight to the native user-state callback (nativeOnNetflixUserStateChanged) so no network is needed. Progress is stored in the engine's own on-device save, not the Netflix cloud, so saving/loading already work once past the gate. Handled by the netflix-offline-patcher tool (Unreal + gen-0 branch).
Death's Door by Acid Nerve
Available elsewhere
Published by Devolver Digital; available on consoles and PC.
Desta: The Memories Between by ustwo games
Available elsewhere
ustwo games' turn-based dream adventure. Removed from Netflix in December 2024. Still available on Steam.
Diner Out: Merge Cafe by Original Games
Server reimpl
The Netflix SDK auth is defeated and cloud-save is patched, but two coupled server dependencies remain. Save-load is driven by a live Netflix access-changed event that never fires offline, and the economy (items, chests, currencies, shop) reads from Firebase Remote Config, which is empty offline and broken by re-signing (GMS DEVELOPER_ERROR). Even with the event injected after scene load, the game is a config-crippled shell - PARTIAL at best.
Dominoes Café by Gazeus Games
Server reimpl
Gazeus backend: signed login/init to services.dominoescafe.com/v1 gates boot; socket.io matchmaking to game-*.dominoescafe.com gates play (even single-player). All dead.
Dumb Ways to Survive by PlaySide Studios
SDK-patchable
The Netflix Games SDK auth (MSL) handshake is the only gate; all game content ships locally. Two smali patches synthesize a granted PlayerAccessInfo and no-op the SDK error screen. Reproducible in one command via netflix-offline-patcher.
Dungeon Boss: Respawned by Boss Fight Entertainment
Server reimpl
Server-authoritative live-service gacha (ServerCommand/ContentModel, ApiClient + AuthToken + playerSession, ForceUpdate gate, AWS + encrypted GameCredentials.jwe). Boot requires a login to Boss Fight's game server; no offline mode.
Dungeon Dwarves by Hyper Hippo
Available elsewhere
Hyper Hippo's idle dungeon crawler. The Netflix edition was removed, but the standalone version remains on Google Play and the App Store.
Dust & Neon by David Marquardt Studios
Available elsewhere
Published by Rogue Games; sold on Steam.
Fashionverse by Brandible Games and Digital Vault Studio
Available elsewhere
Tilting Point and Hilfiger Ventures' fashion styling game. The Netflix edition was removed, but the standalone version is still on Google Play and the App Store.
Flutter Butterflies by Runaway Play
Available elsewhere
Runaway Play's butterfly sanctuary sim. The Netflix edition left in October 2025, but the original Flutter: Butterfly Sanctuary remains on Google Play and the App Store.
Game Dev Tycoon by Greenheart Games
Available elsewhere
By Greenheart Games; sold on Steam, GOG, and mobile.
Grand Theft Auto III by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Grand Theft Auto: San Andreas by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Grand Theft Auto: Vice City by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Hades by Supergiant Games
Available elsewhere
iOS-only on Netflix; also available on Steam, consoles, and App Store.
Hello Kitty and Friends: Happiness Parade by Rogue Games
Available elsewhere
By Rogue Games; available on Nintendo Switch for $19.99.
Hextech Mayhem: A League of Legends Story by Choice Provisions
Available elsewhere
By Choice Provisions, published by Riot Forge; sold on Steam.
Katana ZERO by Askiisoft
Available elsewhere
Published by Devolver Digital; released 2019 on Steam and consoles.
Kentucky Route Zero by Cardboard Computer
Available elsewhere
By Cardboard Computer, published by Annapurna Interactive; sold on Steam and consoles.
LEGO Legacy: Heroes Unboxed by Gameloft
Server reimpl
Gameloft always-online backend, dead. The boot itself hangs during definition-loading on a synchronous wait for the Gameloft online/config server (no offline fallback), and behind it is a 4-gate chain: online-config -> OIDC login (IdentityModel.OidcClient) -> TorNet binary session handshake -> server-authoritative player-state and every GVS* action (battles, gacha, gear, daily login). Game content (222 heroes, campaigns, gacha pools, battle defs, 3D) is all bundled client-side; only player state is server-side.
Ludo King by Gametion Technologies
Available elsewhere
Gametion's Ludo board game. The Netflix edition was removed, but Ludo King remains free-to-play on the App Store and Google Play.
Mighty Quest Rogue Palace by Ubisoft
SDK-patchable
Uses the oldest Netflix Games SDK generation (com.netflix.android.api / com.netflix.unity), with no doRequestPlayerAccess and no access UI. Auth is checkUserAuth -> an onUserStateChange event, identity is getCurrentPlayer; the tool returns a dummy player, fires a synthetic signed-in state, and forces every user-state event to read as authenticated. Its only progress save is the Netflix cloud-save slot API, so without a local store the tutorial restarts every launch - the patcher backs the slot API (saveSlot/readSlot/getSlotIds) with an on-device file store keyed to a stable offline identity, so saves persist. All fixes are in the bundled Java SDK (no game code touched).
Monument Valley by ustwo games
Available elsewhere
Released 2014; also on App Store and Google Play.
Monument Valley 2 by ustwo games
Available elsewhere
Released 2017 for iOS and Android; Steam/console ports from 2022.
Monument Valley 3 by ustwo games
Available elsewhere
Released December 2024 on Netflix Games; now on Steam, App Store, and Google Play.
Poinpy by Ojiro Fumoto
SDK-patchable
GameMaker (libyoyo) on the oldest gen-0 com.netflix.android.api SDK, auth-only: there is no Netflix cloud-save (the glue never calls the bundled cloudsave API), so progress is a GameMaker-local save keyed to the player id. The GameMaker<->Netflix glue is com.netflix.NGP.Poinpy.NetflixWrapper (Netflix* methods, differently named from Skies of Chaos' Nfxa*/NetflixIntegration). Patched: handleUserStateChange is rewritten to always dispatch a synthetic signed-in netflixUserStateChange DsMap event (userLoginId=offline-player) via RunnerJNILib, NetflixCheckUserAuth calls it directly with no network, and SdkErrorActivity is no-oped. libyoyo is arm-only, so x86/x86_64 libs are stripped to force ARM translation on x86 emulators. A standalone mobile version was in closed beta but unreleased, so the game remains unavailable elsewhere.
Rainbow Six: SMOL by Ubisoft
SDK-patchable
Netflix Games SDK auth gate plus two game-specific walls, all patched in the bundled Java SDK (no game code touched). After the stock gate, the game blocks on a black screen because the Netflix Profiles API returns no current profile offline (error -2) - synthesize a granted offline CurrentProfile with a stable player id. And its only save channel is the Netflix cloud-save 'Persistent' blob, so progress reset every launch - redirect readBlob/writeBlob to an on-device file store and saves persist. netflix-offline-patcher clears the gate; the profile + blob-store patches are game-specific.
Raji: An Ancient Epic by Nodding Heads Games
Available elsewhere
Released 2020; available on Steam, GOG, consoles; Pahari art style with Hindu mythology.
Reigns: Three Kingdoms by Nerial
Available elsewhere
By Nerial, published by Devolver Digital; sold on Steam and mobile.
Rival Pirates by Amuzo Games
SDK-patchable
Unity IL2CPP on the oldest gen-0 com.netflix.android.api SDK via the com.netflix.unity bridge, so the Netflix login gate is tool-clearable. Matches run against client-side bots, and Photon has a native offline mode - so it plays fully offline with just the auth patch. The one wall beyond auth was save persistence: progress lives ONLY in the Netflix cloud-save slot 'MAIN', and the tool's slot-store read returned an empty-OK on a miss, which made the game assume an already-present empty slot and never write. Fixed by returning ERROR_UNKNOWN_SLOT_ID on a read miss (matching the tool's GameMaker path) so the game creates and writes the slot at its first save point.
Samurai Shodown by SNK Corporation
Available elsewhere
Netflix's mobile port of SNK's 2019 fighting game. Pulled from Netflix in December 2023, and its online services were later switched off. Still sold on Steam and consoles.
Scriptic: Crime Stories by Electric Noir Studios
Available elsewhere
Electric Noir's interactive crime game. Still available standalone as Scriptic: Crime Stories on the App Store and Google Play.
Shatter: Remastered by PikPok
Available elsewhere
By PikPok; sold on Steam and consoles.
Shovel Knight: Pocket Dungeon by Yacht Club Games
Available elsewhere
By Yacht Club Games and Vine; sold on Steam and consoles.
Skies of Chaos by Broxcorp Games
SDK-patchable
First GameMaker (libyoyo) Netflix title recovered. Oldest Netflix SDK gen (com.netflix.android.api) with no Unity bridge; the GameMaker<->Netflix glue (com.netflix.NGP.SkiesOfChaos.NetflixIntegration) is patched by hand: synthesize a granted offline profile via the Nfx_onUserStateChange async event, and redirect the cloud-save slot api (readSlot/saveSlot/getSlotIds/deleteSlot - the game's only save channel) to a local file store (read miss must return ERROR_UNKNOWN_SLOT_ID, not OK). Also stripped x86/x86_64 libs (GameMaker engine is arm-only) so x86 emulators run it under ARM translation.
Slayaway Camp 2 by Blue Wizard Digital
Available elsewhere
Netflix's edition of Blue Wizard Digital's horror puzzle sequel, released as Slayaway Camp 2: Netflix & Kill. Now available on Steam as Slayaway Camp 2.
Sonic Prime Dash by SEGA Hardlight
SDK-patchable
SEGA Hardlight's Netflix-exclusive Sonic Prime endless runner (app label 'Sonic Prime Dash'), an altered version of Sonic Dash+ on the Sonic Dash Unity IL2CPP engine; internal package com.netflix.NGP.SonicDash. Netflix-exclusive (the Prime version was never sold standalone, unlike the base Sonic Dash). Scheduled to leave Netflix 2026-07-12, but recovered proactively while servers were still up. Download link will be available once the server shutdown is complete.
SpongeBob: Bubble Pop F.U.N. by Tic Toc Games
SDK-patchable
The stock Netflix gate patches boot it, then three game-specific smali patches finish it: synthesize a selected player profile (dropping the SDK isReady() guard), return an empty Base64BlobContainer for the cloud-save read, and deliberately leave cloud-save writes failing so progress persists in the local save.
Sports Sports by Broxcorp Games
SDK-patchable
By Broxcorp Games (also made Skies of Chaos), but a much later, bigger build that uses the NEWER gen-2 com.netflix.games SDK (same as Rainbow Six SMOL), not Skies' gen-0. GameMaker (no Unity bridge), so patched at the glue class (com.netflix.NGP.SportsSports.NetflixIntegration): synthesize a granted PlayerAccessInfo, a synthetic offline profile (ProfilesApiImpl.getCurrentProfile), and redirect the cloud-save blob api (readPlayerBlob/writePlayerBlob) to a local file store. A read miss must return BLOB_NAME_NOT_FOUND (-1001), not status 0 (which the game tries to decode -> crash) or a null container (NPE). Also stripped x86 arch splits (arm-only engine).
Steel Paws by YS Net
SDK-patchable
Uses the newer gen-2 com.netflix.games SDK (request/grant PlayerAccess + BlobStoreApi cloud-save), but has NO engine bridge - the native Unreal Engine 5 game calls the SDK's obfuscated impls directly, so the patch rewrites those impls in place (found by .implements). The AccessApi impl's requestPlayerAccess returns a granted offline PlayerAccessInfo and the SDK error screen is no-oped. Its only save channel is the Netflix cloud-save blob, which funnels through a server sync that hangs offline, so the BlobStoreApi impl (readPlayerBlob/writePlayerBlob/getPlayerBlobs/deletePlayerBlob) is redirected to an on-device file store. The game hands writePlayerBlob a plain BlobContainer, so bytes come via getBlob() (not a Base64BlobContainer cast) and a read miss returns BLOB_NAME_NOT_FOUND (-1001). Content ships as a 911 MB Play Asset Delivery OBB, fused into the merged APK. Reproducible in one command via netflix-offline-patcher (gen-2 no-bridge branch).
Stranger Things: Puzzle Tales by Next Games
Server reimpl
Server-authoritative live-service (NextGames command/model-framework): the ContentModel (unit stats, ability/level/gacha configs) and the player roster/progression are ModelSyncAsync'd from the server at login; boot is gated on Authenticate/Login/Session and dead-ends at LoginTimeout offline.
TED Tumblewords by Frosty Pop
Available elsewhere
Frosty Pop and TED's word puzzle game. It left Netflix, then relaunched standalone on the App Store, Google Play, Steam, and Switch.
Terra Nil by Free Lives
Available elsewhere
Free Lives' reverse city builder about restoring a barren world. Removed from Netflix in March 2026. Still available on Steam, GOG, and the Epic Games Store.
The Case of the Golden Idol by Color Gray Games
Available elsewhere
Published by Playstack; released October 2022 on Steam and consoles.
The Dragon Prince: Xadia by Wonderstorm
Unrecoverable
Lost assets, not merely a dead backend. The game is a thin client that streams its real content from Wonderstorm's CDN (wonderstormcdn.com) via UE4's ChunkDownloader. The OBB ships ONLY chunk 0 (pakchunk0-AndroidClient.pak + _s1..s6, ~427 MB of Art + Wwise audio + the boot/patching maps); the MainMenu map (/Game/Maps/UI/MainMenu) and every gameplay chunk (pakchunk1+) were downloaded at runtime and exist NOWHERE in the base APK, the 35 config splits, or the OBB. That CDN is now a locked S3 bucket (HTTP 403 AccessDenied) with no Wayback capture, so those asset bytes are gone. Even a full server reimplementation cannot recover them - the content itself was never distributed locally.
The Rise of the Golden Idol by Color Gray Games
Available elsewhere
Sequel to The Case of the Golden Idol; published by Playstack; released November 2024.
Tomb Raider: Reloaded by Emerald City Games
Available elsewhere
By Emerald City Games, available on iOS App Store and Google Play.
Townsmen: A Kingdom Rebuilt by HandyGames
Available elsewhere
By HandyGames; sold on Steam and consoles.
TRANSFORMERS: Forged to Fight by Kabam
Server reimpl
Fully server-authoritative Kabam Sparx backend: roster stats, fights, missions, and economy were streamed each session and lost at the 2020 shutdown
Twelve Minutes by Luis Antonio
Available elsewhere
By Luis Antonio, published by Annapurna Interactive; sold on Steam and consoles.
Vikings: Valhalla by Emerald City Games
Server reimpl
Emerald City Games / Netflix soft-launch (v0.7-228721) base-builder tie-in to the Netflix 'Vikings: Valhalla' series, removed 2024-12. Unity IL2CPP on the 2024-gen Netflix SDK (Unity bridge), so the Netflix login gate is tool-clearable - but that is NOT the wall. It is a fully server-authoritative live-service game (Emerald City's 'Raven' backend): the player account is built from the server login response, every action is a server command (156-type ServerInterface), it uses PubNub for real-time, and content streams from a remote CDN. Immediately fails at endpoint discovery - EndpointManager downloads s3.us-west-2.amazonaws.com/files.raven.emeraldcitygames.ca/endpoints/... -> HTTP 403 Forbidden -> its own 'NETWORK ERROR: Failed to establish a connection to the server' dialog, stuck at 3% loading. No local player state and no local content to fall back on. Unrecoverable without reconstructing the entire backend + streamed content.
Vineyard Valley by Jam City
Available elsewhere
Jam City's design and merge puzzle game. The Netflix edition was removed, but the original Vineyard Valley: My Renovation is still on the App Store and Google Play.
Wonderputt Forever by Damp Gnat
Available elsewhere
By Damp Gnat, published by Rogue Games; available on Steam for $9.99.
WrestleQuest by Mega Cat Studios
Available elsewhere
Mega Cat Studios' pixel-art wrestling RPG. Delisted from Netflix in December 2023 after widespread reports of game-breaking bugs. Still available on Steam, consoles, and Switch.