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Arcanium: Rise of Akhan by Supercombo
Available elsewhere
By Supercombo, published by Rogue Games; sold on Steam.
Battleship by Marmalade Game Studio
Available elsewhere
Official Hasbro Battleship by Marmalade Game Studio; also available on Google Play.
Best Guess Live by Apploff Entertainment
Recovered
Exmg live-event backend at backend.d-omuap3fxqs.exmgplay.com. One WebSocket carried all 52 commands and every episode, puzzle, poll and prize, and nothing was stored on the device. The final episode aired 2026-08-28, so a stock install already shows only the wrap-up screen, and Netflix keeps the backend up until 2026-09-30 for prize claims. After that a stock client reaches the home screen, reports that there is no current broadcast, and stops.
Braid, Anniversary Edition by Thekla, Inc.
Available elsewhere
Remaster with fully repainted artwork and new puzzles; released May 2024.
Card Blast by Amuzo Games
Recovered
Unity IL2CPP on the oldest gen-0 com.netflix.android.api SDK (Unity bridge); a client-side single-player card puzzle (TriPeaks/solitaire scored by making poker hands to clear each level's objectives) that ships a bundled static config. The Netflix gen-0 gate is cleared by netflix-offline-patcher (synthetic signed-in profile). Three native libil2cpp.so patches on top: (1) RemoteConfigFacade is forced to read _useStaticConfig=true so it parses the bundled _staticConfigJson instead of hanging forever on the dead DeltaDNA /engage fetch. (2) The save slot loads through SaveDataBackend_NetflixCloudSave, whose remote read never returns offline and blocks the whole game (the main-menu start button gates on SaveSlotFacade.HasCurrentSlotLoaded); the backend has a built-in local device-storage cache the Netflix build left disabled (doLocalCaching=false), so it is re-enabled and RemoteLoad is short-circuited to complete from that local store, letting the slot load offline and the menu become playable. (3) That backend wipes its local cache on every launch - CheckCurrentUserId treats the stable offline identity as a new user because _currUserId resets each boot - which erased the save; the ClearCache write is no-oped so progress persists. arm64-only (the armv7 lib set is stripped). All gameplay is client-side; there were no online modes.
Carmen Sandiego by Gameloft Brisbane
Available elsewhere
By Gameloft Brisbane; also sold on Steam, Nintendo Switch, PlayStation, and Xbox.
Civilization VI by Firaxis Games
Available elsewhere
By Firaxis and 2K; sold on Steam, consoles, and mobile.
CoComelon: Play with JJ by Exient
Recovered
Netflix-exclusive children's game based on the CoComelon franchise, developed by Exient on Unreal Engine 4. The only offline wall is the Netflix login gate: the game bridges the oldest Netflix SDK (com.netflix.android.api) into native UE4 through a JNI glue class (com.netflix.NGP.NetflixSDK), and the patch delivers a synthetic signed-in offline player straight to the native user-state callback (nativeOnNetflixUserStateChanged) so no network is needed. Progress is stored in the engine's own on-device save, not the Netflix cloud, so saving/loading already work once past the gate. Handled by the netflix-offline-patcher tool (Unreal + gen-0 branch).
Death's Door by Acid Nerve
Available elsewhere
Published by Devolver Digital; available on consoles and PC.
Desta: The Memories Between by ustwo games
Available elsewhere
ustwo games' turn-based dream adventure. Removed from Netflix in December 2024. Still available on Steam.
Diner Out: Merge Cafe by Original Games
Abandoned
The Netflix SDK auth is defeated and cloud-save is patched, but two coupled server dependencies remain. Save-load is driven by a live Netflix access-changed event that never fires offline, and the economy (items, chests, currencies, shop) reads from Firebase Remote Config, which is empty offline and broken by re-signing (GMS DEVELOPER_ERROR). Even with the event injected after scene load, the game is a config-crippled shell - PARTIAL at best.
Dominoes Café by Gazeus Games
Recovered
By Gazeus Games; a modern take on classic dominoes. First WebView/HTML5 title in the set (JS game - PIXI.js + Hammer - in an Android WebView on the gen-0 com.netflix.android.api SDK). Initially filed server-dependent after the Netflix gate was cleared, then REVIVED 2026-07-14: the dead Gazeus backend turned out to be two client-side patches, not a server re-implementation. The boot login to services.dominoescafe.com/v1 is answered locally with canned per-service JSON (only user/auth is a hard gate; remote_config self-defaults), and single-player - normally brokered through socket.io to the dead game-*.dominoescafe.com servers, which reply with a forceFullSinglePlayerMatch event that runs the game's own client-side bot - is reached by redirecting the matchmaking socket-open straight to that local bot. Single-player plays fully offline with local saves; online multiplayer/leaderboards remain lost.
Dumb Ways to Survive by PlaySide Studios
Recovered
The Netflix Games SDK auth (MSL) handshake is the only gate; all game content ships locally. Two smali patches synthesize a granted PlayerAccessInfo and no-op the SDK error screen. Reproducible in one command via netflix-offline-patcher.
Dungeon Boss: Respawned by Boss Fight Entertainment
Abandoned
Server-authoritative live-service gacha (ServerCommand/ContentModel, ApiClient + AuthToken + playerSession, ForceUpdate gate, AWS + encrypted GameCredentials.jwe). Boot requires a login to Boss Fight's game server; no offline mode.
Dungeon Dwarves by Hyper Hippo
Available elsewhere
Hyper Hippo's idle dungeon crawler. The Netflix edition was removed, but the standalone version remains on Google Play and the App Store.
Dust & Neon by David Marquardt Studios
Available elsewhere
Published by Rogue Games; sold on Steam.
Fashionverse by Brandible Games and Digital Vault Studio
Available elsewhere
Tilting Point and Hilfiger Ventures' fashion styling game. The Netflix edition was removed, but the standalone version is still on Google Play and the App Store.
Flutter Butterflies by Runaway Play
Recovered
Runaway Play's butterfly-sanctuary sim; the Netflix edition (com.netflix.NGP.FlutterButterflies) left Netflix on 2025-10-30. Recovered fully offline on both Android and iOS by enabling the game's own built-in LOCAL_MODE dev flag (bypasses the Netflix login and the dead Runaway backend), fixing the offline-path nil bugs and a background save-timer, and baking the DLC content (encyclopedia/decor/event atlases) back in from the still-live CDN. First Cocos2d-x/Lua title; not an SDK patch, so netflix-offline-patcher was not utilized. The original Flutter: Butterfly Sanctuary remains on Google Play and the App Store.
Game Dev Tycoon by Rarebyte / Greenheart Games
Recovered
Rarebyte's expanded Netflix edition of Greenheart Games' game-studio sim, on Netflix 2024-03-12 to 2026-03-11. Unity IL2CPP; the Netflix login gate is the only wall. Android (gen-2 com.netflix.games, Unity bridge) needs more than granted access: boot gates on the Netflix profile, so getCurrentProfile must return a synthetic one whose player id stays stable, since save filenames embed it. iOS is an older build on the gen-0 NGP SDK. Both done in one command by netflix-offline-patcher. The Netflix build adds licensed movie and show topics, content creators and livestreams, story events and extra rewards. The original Game Dev Tycoon remains on Steam, GOG, and the app stores without that content.
Grand Theft Auto III by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Grand Theft Auto: San Andreas by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Grand Theft Auto: Vice City by Rockstar Games
Available elsewhere
Sold by Rockstar in the Definitive Edition on Steam, consoles, and mobile.
Hades by Supergiant Games
Available elsewhere
iOS-only on Netflix; also available on Steam, consoles, and App Store.
Hello Kitty and Friends: Happiness Parade by Rogue Games
Available elsewhere
By Rogue Games; available on Nintendo Switch for $19.99.
Hextech Mayhem: A League of Legends Story by Choice Provisions
Available elsewhere
By Choice Provisions, published by Riot Forge; sold on Steam.
Katana ZERO by Askiisoft
Available elsewhere
Published by Devolver Digital; released 2019 on Steam and consoles.
Kentucky Route Zero by Cardboard Computer
Available elsewhere
By Cardboard Computer, published by Annapurna Interactive; sold on Steam and consoles.
LEGO Legacy: Heroes Unboxed by Gameloft
In progress
Gameloft always-online backend, dead. The boot itself hangs during definition-loading on a synchronous wait for the Gameloft online/config server (no offline fallback), and behind it is a 4-gate chain: online-config -> OIDC login (IdentityModel.OidcClient) -> TorNet binary session handshake -> server-authoritative player-state and every GVS* action (battles, gacha, gear, daily login). Game content (222 heroes, campaigns, gacha pools, battle defs, 3D) is all bundled client-side; only player state is server-side.
Ludo King by Gametion Technologies
Available elsewhere
Gametion's Ludo board game. The Netflix edition was removed, but Ludo King remains free-to-play on the App Store and Google Play.
Mighty Quest Rogue Palace by Ubisoft
Recovered
Uses the oldest Netflix Games SDK generation (com.netflix.android.api / com.netflix.unity), with no doRequestPlayerAccess and no access UI. Auth is checkUserAuth -> an onUserStateChange event, identity is getCurrentPlayer; the tool returns a dummy player, fires a synthetic signed-in state, and forces every user-state event to read as authenticated. Its only progress save is the Netflix cloud-save slot API, so without a local store the tutorial restarts every launch - the patcher backs the slot API (saveSlot/readSlot/getSlotIds) with an on-device file store keyed to a stable offline identity, so saves persist. All fixes are in the bundled Java SDK (no game code touched).
Monument Valley by ustwo games
Available elsewhere
Released 2014; also on App Store and Google Play.
Monument Valley 2 by ustwo games
Available elsewhere
Released 2017 for iOS and Android; Steam/console ports from 2022.
Monument Valley 3 by ustwo games
Available elsewhere
Released December 2024 on Netflix Games; now on Steam, App Store, and Google Play.
Poinpy by Ojiro Fumoto
Recovered
GameMaker (libyoyo) on the oldest gen-0 com.netflix.android.api SDK, auth-only: there is no Netflix cloud-save (the glue never calls the bundled cloudsave API), so progress is a GameMaker-local save keyed to the player id. The GameMaker<->Netflix glue is com.netflix.NGP.Poinpy.NetflixWrapper (Netflix* methods, differently named from Skies of Chaos' Nfxa*/NetflixIntegration). Patched: handleUserStateChange is rewritten to always dispatch a synthetic signed-in netflixUserStateChange DsMap event (userLoginId=offline-player) via RunnerJNILib, NetflixCheckUserAuth calls it directly with no network, and SdkErrorActivity is no-oped. libyoyo is arm-only, so x86/x86_64 libs are stripped to force ARM translation on x86 emulators. A standalone mobile version was in closed beta but unreleased, so the game remains unavailable elsewhere.
Rainbow Six: SMOL by Ubisoft
Recovered
Netflix Games SDK auth gate plus two game-specific walls, all patched in the bundled Java SDK (no game code touched). After the stock gate, the game blocks on a black screen because the Netflix Profiles API returns no current profile offline (error -2) - synthesize a granted offline CurrentProfile with a stable player id. And its only save channel is the Netflix cloud-save 'Persistent' blob, so progress reset every launch - redirect readBlob/writeBlob to an on-device file store and saves persist. netflix-offline-patcher clears the gate; the profile + blob-store patches are game-specific.
Raji: An Ancient Epic by Nodding Heads Games
Available elsewhere
Released 2020; available on Steam, GOG, consoles; Pahari art style with Hindu mythology.
Reigns: Three Kingdoms by Nerial
Available elsewhere
By Nerial, published by Devolver Digital; sold on Steam and mobile.
Rival Pirates by Amuzo Games
Recovered
Unity IL2CPP on the oldest gen-0 com.netflix.android.api SDK via the com.netflix.unity bridge, so the Netflix login gate is tool-clearable. Matches run against client-side bots, and Photon has a native offline mode - so it plays fully offline with just the auth patch. The one wall beyond auth was save persistence: progress lives ONLY in the Netflix cloud-save slot 'MAIN', and the tool's slot-store read returned an empty-OK on a miss, which made the game assume an already-present empty slot and never write. Fixed by returning ERROR_UNKNOWN_SLOT_ID on a read miss (matching the tool's GameMaker path) so the game creates and writes the slot at its first save point.
Samurai Shodown by SNK Corporation
Available elsewhere
Netflix's mobile port of SNK's 2019 fighting game. Pulled from Netflix in December 2023, and its online services were later switched off. Still sold on Steam and consoles.
Scriptic: Crime Stories by Electric Noir Studios
Available elsewhere
Electric Noir's interactive crime game. Still available standalone as Scriptic: Crime Stories on the App Store and Google Play.
Shatter: Remastered by PikPok
Available elsewhere
By PikPok; sold on Steam and consoles.
Shovel Knight: Pocket Dungeon by Yacht Club Games
Available elsewhere
By Yacht Club Games and Vine; sold on Steam and consoles.
Skies of Chaos by Broxcorp Games
Recovered
First GameMaker (libyoyo) Netflix title recovered. Oldest Netflix SDK gen (com.netflix.android.api) with no Unity bridge; the GameMaker<->Netflix glue (com.netflix.NGP.SkiesOfChaos.NetflixIntegration) is patched by hand: synthesize a granted offline profile via the Nfx_onUserStateChange async event, and redirect the cloud-save slot api (readSlot/saveSlot/getSlotIds/deleteSlot - the game's only save channel) to a local file store (read miss must return ERROR_UNKNOWN_SLOT_ID, not OK). Also stripped x86/x86_64 libs (GameMaker engine is arm-only) so x86 emulators run it under ARM translation.
Slayaway Camp 2 by Blue Wizard Digital
Available elsewhere
Netflix's edition of Blue Wizard Digital's horror puzzle sequel, released as Slayaway Camp 2: Netflix & Kill. Now available on Steam as Slayaway Camp 2.
Sonic Prime Dash by SEGA Hardlight
Recovered
SEGA Hardlight's Netflix-exclusive Sonic Prime endless runner (app label 'Sonic Prime Dash'), an altered version of Sonic Dash+ on the Sonic Dash Unity IL2CPP engine; internal package com.netflix.NGP.SonicDash. Netflix-exclusive (the Prime version was never sold standalone, unlike the base Sonic Dash). Recovered proactively while servers were still up; left Netflix 2026-07-12.
Spirit Crossing by Spry Fox
Available elsewhere
Spry Fox's massively cooperative life sim, a spiritual successor to Cozy Grove. Announced at GDC in March 2025 and playable on Netflix from July 2025, but only ever in early access; it never reached a full Netflix release. Spry Fox spun out of Netflix as an independent studio in January 2026, and on September 1st, 2026 the studio announced Netflix had terminated the mobile publishing agreement. The game is not cancelled: Spry Fox still plans a launch by the end of 2026, and a free Steam playtest has been running since June 2026. Netflix will stop publishing the iOS and Android builds on a date not yet announced, and mobile will likely be unavailable for a period before the independent release. Progress does not carry over automatically. Spry Fox is adding a Netflix to Steam account migration flow in a coming mobile update, and it requires player action.
SpongeBob: Bubble Pop F.U.N. by Tic Toc Games
Recovered
The stock Netflix gate patches boot it, then three game-specific smali patches finish it: synthesize a selected player profile (dropping the SDK isReady() guard), return an empty Base64BlobContainer for the cloud-save read, and deliberately leave cloud-save writes failing so progress persists in the local save.
Sports Sports by Broxcorp Games
Recovered
By Broxcorp Games (also made Skies of Chaos), but a much later, bigger build that uses the NEWER gen-2 com.netflix.games SDK (same as Rainbow Six SMOL), not Skies' gen-0. GameMaker (no Unity bridge), so patched at the glue class (com.netflix.NGP.SportsSports.NetflixIntegration): synthesize a granted PlayerAccessInfo, a synthetic offline profile (ProfilesApiImpl.getCurrentProfile), and redirect the cloud-save blob api (readPlayerBlob/writePlayerBlob) to a local file store. A read miss must return BLOB_NAME_NOT_FOUND (-1001), not status 0 (which the game tries to decode -> crash) or a null container (NPE). Also stripped x86 arch splits (arm-only engine).
Steel Paws by YS Net
Recovered
Uses the newer gen-2 com.netflix.games SDK (request/grant PlayerAccess + BlobStoreApi cloud-save), but has NO engine bridge - the native Unreal Engine 5 game calls the SDK's obfuscated impls directly, so the patch rewrites those impls in place (found by .implements). The AccessApi impl's requestPlayerAccess returns a granted offline PlayerAccessInfo and the SDK error screen is no-oped. Its only save channel is the Netflix cloud-save blob, which funnels through a server sync that hangs offline, so the BlobStoreApi impl (readPlayerBlob/writePlayerBlob/getPlayerBlobs/deletePlayerBlob) is redirected to an on-device file store. The game hands writePlayerBlob a plain BlobContainer, so bytes come via getBlob() (not a Base64BlobContainer cast) and a read miss returns BLOB_NAME_NOT_FOUND (-1001). Content ships as a 911 MB Play Asset Delivery OBB, fused into the merged APK. Reproducible in one command via netflix-offline-patcher (gen-2 no-bridge branch).
Stranger Things: Puzzle Tales by Next Games
Abandoned
Server-authoritative live-service (NextGames command/model-framework): the ContentModel (unit stats, ability/level/gacha configs) and the player roster/progression are ModelSyncAsync'd from the server at login; boot is gated on Authenticate/Login/Session and dead-ends at LoginTimeout offline.
TED Tumblewords by Frosty Pop
Available elsewhere
Frosty Pop and TED's word puzzle game. It left Netflix, then relaunched standalone on the App Store and Google Play.
Terra Nil by Free Lives
Available elsewhere
Free Lives' reverse city builder about restoring a barren world. Removed from Netflix in March 2026. Still available on Steam, GOG, and the Epic Games Store.
The Case of the Golden Idol by Color Gray Games
Available elsewhere
Published by Playstack; released October 2022 on Steam and consoles.
The Dragon Prince: Xadia by Wonderstorm
Abandoned
Lost assets, not merely a dead backend. The game is a thin client that streams its real content from Wonderstorm's CDN (wonderstormcdn.com) via UE4's ChunkDownloader. The OBB ships ONLY chunk 0 (pakchunk0-AndroidClient.pak + _s1..s6, ~427 MB of Art + Wwise audio + the boot/patching maps); the MainMenu map (/Game/Maps/UI/MainMenu) and every gameplay chunk (pakchunk1+) were downloaded at runtime and exist NOWHERE in the base APK, the 35 config splits, or the OBB. That CDN is now a locked S3 bucket (HTTP 403 AccessDenied) with no Wayback capture, so those asset bytes are gone. Even a full server reimplementation cannot recover them - the content itself was never distributed locally.
The Rise of the Golden Idol by Color Gray Games
Available elsewhere
Sequel to The Case of the Golden Idol; published by Playstack; released November 2024.
Tomb Raider: Reloaded by Emerald City Games
Available elsewhere
By Emerald City Games, available on iOS App Store and Google Play.
Townsmen: A Kingdom Rebuilt by HandyGames
Available elsewhere
By HandyGames; sold on Steam and consoles.
TRANSFORMERS: Forged to Fight by Kabam
Abandoned
Fully server-authoritative Kabam Sparx backend: roster stats, fights, missions, and economy were streamed each session and lost at the 2020 shutdown
Twelve Minutes by Luis Antonio
Available elsewhere
By Luis Antonio, published by Annapurna Interactive; sold on Steam and consoles.
Vikings: Valhalla by Emerald City Games
Abandoned
Emerald City Games / Netflix soft-launch (v0.7-228721) base-builder tie-in to the Netflix 'Vikings: Valhalla' series, removed 2024-12. Unity IL2CPP on the 2024-gen Netflix SDK (Unity bridge), so the Netflix login gate is tool-clearable - but that is NOT the wall. It is a fully server-authoritative live-service game (Emerald City's 'Raven' backend): the player account is built from the server login response, every action is a server command (156-type ServerInterface), it uses PubNub for real-time, and content streams from a remote CDN. Immediately fails at endpoint discovery - EndpointManager downloads s3.us-west-2.amazonaws.com/files.raven.emeraldcitygames.ca/endpoints/... -> HTTP 403 Forbidden -> its own 'NETWORK ERROR: Failed to establish a connection to the server' dialog, stuck at 3% loading. No local player state and no local content to fall back on. Unrecoverable without reconstructing the entire backend + streamed content.
Vineyard Valley by Jam City
Available elsewhere
Jam City's design and merge puzzle game. The Netflix edition was removed, but the original Vineyard Valley: My Renovation is still on the App Store and Google Play.
Wonderputt Forever by Damp Gnat
Available elsewhere
By Damp Gnat, published by Rogue Games; available on Steam for $9.99.
WrestleQuest by Mega Cat Studios
Available elsewhere
Mega Cat Studios' pixel-art wrestling RPG. Delisted from Netflix in December 2023 after widespread reports of game-breaking bugs. Still available on Steam, consoles, and Switch.